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nacosserver中PushService的原理和应用

这篇文章主要讲解了“nacos server中PushService的原理和应用”,文中的讲解内容简单清晰,易于学习与理解,下面请大家跟着小编的思路慢慢深入,一起来研究和学习“nacos server中PushService的原理和应用”吧!

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本文主要研究一下nacos server的PushService

PushService

nacos-1.1.3/naming/src/main/java/com/alibaba/nacos/naming/push/PushService.java

@Component
public class PushService implements ApplicationContextAware, ApplicationListener {

    @Autowired
    private SwitchDomain switchDomain;

    private ApplicationContext applicationContext;

    private static final long ACK_TIMEOUT_NANOS = TimeUnit.SECONDS.toNanos(10L);

    private static final int MAX_RETRY_TIMES = 1;

    private static volatile ConcurrentMap ackMap
        = new ConcurrentHashMap();

    private static ConcurrentMap> clientMap
        = new ConcurrentHashMap>();

    private static volatile ConcurrentHashMap udpSendTimeMap = new ConcurrentHashMap();

    public static volatile ConcurrentHashMap pushCostMap = new ConcurrentHashMap();

    private static int totalPush = 0;

    private static int failedPush = 0;

    private static ConcurrentHashMap lastPushMillisMap = new ConcurrentHashMap<>();

    private static DatagramSocket udpSocket;

    private static Map futureMap = new ConcurrentHashMap<>();
    private static ScheduledExecutorService executorService = Executors.newSingleThreadScheduledExecutor(new ThreadFactory() {
        @Override
        public Thread newThread(Runnable r) {
            Thread t = new Thread(r);
            t.setDaemon(true);
            t.setName("com.alibaba.nacos.naming.push.retransmitter");
            return t;
        }
    });

    private static ScheduledExecutorService udpSender = Executors.newSingleThreadScheduledExecutor(new ThreadFactory() {
        @Override
        public Thread newThread(Runnable r) {
            Thread t = new Thread(r);
            t.setDaemon(true);
            t.setName("com.alibaba.nacos.naming.push.udpSender");
            return t;
        }
    });

    static {
        try {
            udpSocket = new DatagramSocket();

            Receiver receiver = new Receiver();

            Thread inThread = new Thread(receiver);
            inThread.setDaemon(true);
            inThread.setName("com.alibaba.nacos.naming.push.receiver");
            inThread.start();

            executorService.scheduleWithFixedDelay(new Runnable() {
                @Override
                public void run() {
                    try {
                        removeClientIfZombie();
                    } catch (Throwable e) {
                        Loggers.PUSH.warn("[NACOS-PUSH] failed to remove client zombie");
                    }
                }
            }, 0, 20, TimeUnit.SECONDS);

        } catch (SocketException e) {
            Loggers.SRV_LOG.error("[NACOS-PUSH] failed to init push service");
        }
    }

    @Override
    public void setApplicationContext(ApplicationContext applicationContext) throws BeansException {
        this.applicationContext = applicationContext;
    }

    //......

    public static void removeClientIfZombie() {

        int size = 0;
        for (Map.Entry> entry : clientMap.entrySet()) {
            ConcurrentMap clientConcurrentMap = entry.getValue();
            for (Map.Entry entry1 : clientConcurrentMap.entrySet()) {
                PushClient client = entry1.getValue();
                if (client.zombie()) {
                    clientConcurrentMap.remove(entry1.getKey());
                }
            }

            size += clientConcurrentMap.size();
        }

        if (Loggers.PUSH.isDebugEnabled()) {
            Loggers.PUSH.debug("[NACOS-PUSH] clientMap size: {}", size);
        }

    }

    //......
}
  • PushService实现了ApplicationContextAware、ApplicationListener接口;它有两个ScheduledExecutorService,一个用于retransmitter,一个用于udpSender;其static代码块创建了一个deamon线程执行Receiver,同时注册了一个定时任务执行removeClientIfZombie,它会遍历clientMap,移除zombie的client

Receiver

nacos-1.1.3/naming/src/main/java/com/alibaba/nacos/naming/push/PushService.java

    public static class Receiver implements Runnable {
        @Override
        public void run() {
            while (true) {
                byte[] buffer = new byte[1024 * 64];
                DatagramPacket packet = new DatagramPacket(buffer, buffer.length);

                try {
                    udpSocket.receive(packet);

                    String json = new String(packet.getData(), 0, packet.getLength(), Charset.forName("UTF-8")).trim();
                    AckPacket ackPacket = JSON.parseObject(json, AckPacket.class);

                    InetSocketAddress socketAddress = (InetSocketAddress) packet.getSocketAddress();
                    String ip = socketAddress.getAddress().getHostAddress();
                    int port = socketAddress.getPort();

                    if (System.nanoTime() - ackPacket.lastRefTime > ACK_TIMEOUT_NANOS) {
                        Loggers.PUSH.warn("ack takes too long from {} ack json: {}", packet.getSocketAddress(), json);
                    }

                    String ackKey = getACKKey(ip, port, ackPacket.lastRefTime);
                    AckEntry ackEntry = ackMap.remove(ackKey);
                    if (ackEntry == null) {
                        throw new IllegalStateException("unable to find ackEntry for key: " + ackKey
                            + ", ack json: " + json);
                    }

                    long pushCost = System.currentTimeMillis() - udpSendTimeMap.get(ackKey);

                    Loggers.PUSH.info("received ack: {} from: {}:, cost: {} ms, unacked: {}, total push: {}",
                        json, ip, port, pushCost, ackMap.size(), totalPush);

                    pushCostMap.put(ackKey, pushCost);

                    udpSendTimeMap.remove(ackKey);

                } catch (Throwable e) {
                    Loggers.PUSH.error("[NACOS-PUSH] error while receiving ack data", e);
                }
            }
        }

        //......

        public static class AckPacket {
            public String type;
            public long lastRefTime;

            public String data;
        }
    }
  • Receiver实现了Runnable接口,其run方法使用while true循环来执行udpSocket.receive,之后解析AckPacket,从ackMap移除该ackKey,更新pushCostMap,同时从udpSendTimeMap移除该ackKey

PushClient

nacos-1.1.3/naming/src/main/java/com/alibaba/nacos/naming/push/PushService.java

    public class PushClient {
        private String namespaceId;
        private String serviceName;
        private String clusters;
        private String agent;
        private String tenant;
        private String app;
        private InetSocketAddress socketAddr;
        private DataSource dataSource;
        private Map params;

        public Map getParams() {
            return params;
        }

        public void setParams(Map params) {
            this.params = params;
        }

        public long lastRefTime = System.currentTimeMillis();

        public PushClient(String namespaceId,
                          String serviceName,
                          String clusters,
                          String agent,
                          InetSocketAddress socketAddr,
                          DataSource dataSource,
                          String tenant,
                          String app) {
            this.namespaceId = namespaceId;
            this.serviceName = serviceName;
            this.clusters = clusters;
            this.agent = agent;
            this.socketAddr = socketAddr;
            this.dataSource = dataSource;
            this.tenant = tenant;
            this.app = app;
        }

        public DataSource getDataSource() {
            return dataSource;
        }

        public PushClient(InetSocketAddress socketAddr) {
            this.socketAddr = socketAddr;
        }

        public boolean zombie() {
            return System.currentTimeMillis() - lastRefTime > switchDomain.getPushCacheMillis(serviceName);
        }

        @Override
        public String toString() {
            return "serviceName: " + serviceName
                + ", clusters: " + clusters
                + ", ip: " + socketAddr.getAddress().getHostAddress()
                + ", port: " + socketAddr.getPort()
                + ", agent: " + agent;
        }

        public String getAgent() {
            return agent;
        }

        public String getAddrStr() {
            return socketAddr.getAddress().getHostAddress() + ":" + socketAddr.getPort();
        }

        public String getIp() {
            return socketAddr.getAddress().getHostAddress();
        }

        @Override
        public int hashCode() {
            return Objects.hash(serviceName, clusters, socketAddr);
        }

        @Override
        public boolean equals(Object obj) {
            if (!(obj instanceof PushClient)) {
                return false;
            }

            PushClient other = (PushClient) obj;

            return serviceName.equals(other.serviceName) && clusters.equals(other.clusters) && socketAddr.equals(other.socketAddr);
        }

        public String getClusters() {
            return clusters;
        }

        public void setClusters(String clusters) {
            this.clusters = clusters;
        }

        public String getNamespaceId() {
            return namespaceId;
        }

        public void setNamespaceId(String namespaceId) {
            this.namespaceId = namespaceId;
        }

        public String getServiceName() {
            return serviceName;
        }

        public void setServiceName(String serviceName) {
            this.serviceName = serviceName;
        }

        public String getTenant() {
            return tenant;
        }

        public void setTenant(String tenant) {
            this.tenant = tenant;
        }

        public String getApp() {
            return app;
        }

        public void setApp(String app) {
            this.app = app;
        }

        public InetSocketAddress getSocketAddr() {
            return socketAddr;
        }

        public void refresh() {
            lastRefTime = System.currentTimeMillis();
        }
    }
  • PushClient封装了要推送的目标服务地址等信息,它提供了zombie方法来判断目标服务是否zombie,它判断距离lastRefTime的时间差是否超过switchDomain指定的该serviceName的PushCacheMillis(默认为10秒),超过则判定为zombie

PushService.onApplicationEvent

@Component
public class PushService implements ApplicationContextAware, ApplicationListener {

	//......

    @Override
    public void onApplicationEvent(ServiceChangeEvent event) {
        Service service = event.getService();
        String serviceName = service.getName();
        String namespaceId = service.getNamespaceId();

        Future future = udpSender.schedule(new Runnable() {
            @Override
            public void run() {
                try {
                    Loggers.PUSH.info(serviceName + " is changed, add it to push queue.");
                    ConcurrentMap clients = clientMap.get(UtilsAndCommons.assembleFullServiceName(namespaceId, serviceName));
                    if (MapUtils.isEmpty(clients)) {
                        return;
                    }

                    Map cache = new HashMap<>(16);
                    long lastRefTime = System.nanoTime();
                    for (PushClient client : clients.values()) {
                        if (client.zombie()) {
                            Loggers.PUSH.debug("client is zombie: " + client.toString());
                            clients.remove(client.toString());
                            Loggers.PUSH.debug("client is zombie: " + client.toString());
                            continue;
                        }

                        Receiver.AckEntry ackEntry;
                        Loggers.PUSH.debug("push serviceName: {} to client: {}", serviceName, client.toString());
                        String key = getPushCacheKey(serviceName, client.getIp(), client.getAgent());
                        byte[] compressData = null;
                        Map data = null;
                        if (switchDomain.getDefaultPushCacheMillis() >= 20000 && cache.containsKey(key)) {
                            org.javatuples.Pair pair = (org.javatuples.Pair) cache.get(key);
                            compressData = (byte[]) (pair.getValue0());
                            data = (Map) pair.getValue1();

                            Loggers.PUSH.debug("[PUSH-CACHE] cache hit: {}:{}", serviceName, client.getAddrStr());
                        }

                        if (compressData != null) {
                            ackEntry = prepareAckEntry(client, compressData, data, lastRefTime);
                        } else {
                            ackEntry = prepareAckEntry(client, prepareHostsData(client), lastRefTime);
                            if (ackEntry != null) {
                                cache.put(key, new org.javatuples.Pair<>(ackEntry.origin.getData(), ackEntry.data));
                            }
                        }

                        Loggers.PUSH.info("serviceName: {} changed, schedule push for: {}, agent: {}, key: {}",
                            client.getServiceName(), client.getAddrStr(), client.getAgent(), (ackEntry == null ? null : ackEntry.key));

                        udpPush(ackEntry);
                    }
                } catch (Exception e) {
                    Loggers.PUSH.error("[NACOS-PUSH] failed to push serviceName: {} to client, error: {}", serviceName, e);

                } finally {
                    futureMap.remove(UtilsAndCommons.assembleFullServiceName(namespaceId, serviceName));
                }

            }
        }, 1000, TimeUnit.MILLISECONDS);

        futureMap.put(UtilsAndCommons.assembleFullServiceName(namespaceId, serviceName), future);

    }

    //......

    public void serviceChanged(Service service) {
        // merge some change events to reduce the push frequency:
        if (futureMap.containsKey(UtilsAndCommons.assembleFullServiceName(service.getNamespaceId(), service.getName()))) {
            return;
        }

        this.applicationContext.publishEvent(new ServiceChangeEvent(this, service));
    }

    //......    
}
  • onApplicationEvent会处理ServiceChangeEvent,它会注册一个延时任务并将该future放入futureMap;该延时任务会从clientMap获取指定namespaceId, serviceName的clients;然后遍历clients判断是否是zombie,如果是的话则移除该client,否则创建Receiver.AckEntry,然后执行udpPush(ackEntry),最后从futureMap移除该future;serviceChanged方法提供给外部调用发布ServiceChangeEvent

PushService.udpPush

nacos-1.1.3/naming/src/main/java/com/alibaba/nacos/naming/push/PushService.java

@Component
public class PushService implements ApplicationContextAware, ApplicationListener {

	//......

    public static class Receiver implements Runnable {
    	//......

        public static class AckEntry {

            public AckEntry(String key, DatagramPacket packet) {
                this.key = key;
                this.origin = packet;
            }

            public void increaseRetryTime() {
                retryTimes.incrementAndGet();
            }

            public int getRetryTimes() {
                return retryTimes.get();
            }

            public String key;
            public DatagramPacket origin;
            private AtomicInteger retryTimes = new AtomicInteger(0);
            public Map data;
        }

    	//......
    }	

    private static Receiver.AckEntry udpPush(Receiver.AckEntry ackEntry) {
        if (ackEntry == null) {
            Loggers.PUSH.error("[NACOS-PUSH] ackEntry is null.");
            return null;
        }

        if (ackEntry.getRetryTimes() > MAX_RETRY_TIMES) {
            Loggers.PUSH.warn("max re-push times reached, retry times {}, key: {}", ackEntry.retryTimes, ackEntry.key);
            ackMap.remove(ackEntry.key);
            udpSendTimeMap.remove(ackEntry.key);
            failedPush += 1;
            return ackEntry;
        }

        try {
            if (!ackMap.containsKey(ackEntry.key)) {
                totalPush++;
            }
            ackMap.put(ackEntry.key, ackEntry);
            udpSendTimeMap.put(ackEntry.key, System.currentTimeMillis());

            Loggers.PUSH.info("send udp packet: " + ackEntry.key);
            udpSocket.send(ackEntry.origin);

            ackEntry.increaseRetryTime();

            executorService.schedule(new Retransmitter(ackEntry), TimeUnit.NANOSECONDS.toMillis(ACK_TIMEOUT_NANOS),
                TimeUnit.MILLISECONDS);

            return ackEntry;
        } catch (Exception e) {
            Loggers.PUSH.error("[NACOS-PUSH] failed to push data: {} to client: {}, error: {}",
                ackEntry.data, ackEntry.origin.getAddress().getHostAddress(), e);
            ackMap.remove(ackEntry.key);
            udpSendTimeMap.remove(ackEntry.key);
            failedPush += 1;

            return null;
        }
    }

	//......
}
  • udpPush方法会根据Receiver.AckEntry的信息进行判断,如果其重试次数大于MAX_RETRY_TIMES则终止push,将其从ackMap、udpSendTimeMap中移除;如果可以重试则将其ackEntry.key放入ackMap及udpSendTimeMap,然后执行udpSocket.send(ackEntry.origin)及ackEntry.increaseRetryTime(),并注册Retransmitter的延时任务;如果出现异常则将其从ackMap、udpSendTimeMap移除

Retransmitter

nacos-1.1.3/naming/src/main/java/com/alibaba/nacos/naming/push/PushService.java

    public static class Retransmitter implements Runnable {
        Receiver.AckEntry ackEntry;

        public Retransmitter(Receiver.AckEntry ackEntry) {
            this.ackEntry = ackEntry;
        }

        @Override
        public void run() {
            if (ackMap.containsKey(ackEntry.key)) {
                Loggers.PUSH.info("retry to push data, key: " + ackEntry.key);
                udpPush(ackEntry);
            }
        }
    }
  • Retransmitter实现了Runnable方法,其run方法在ackMap包含ackEntry.key的条件下执行udpPush重试

小结

  • PushService实现了ApplicationContextAware、ApplicationListener接口

  • 其static代码块创建了一个deamon线程执行Receiver,同时注册了一个定时任务执行removeClientIfZombie,它会遍历clientMap,移除zombie的client

  • 其onApplicationEvent会处理ServiceChangeEvent,它会注册一个延时任务并将该future放入futureMap;该延时任务会从clientMap获取指定namespaceId, serviceName的clients;然后遍历clients判断是否是zombie,如果是的话则移除该client,否则创建Receiver.AckEntry,然后执行udpPush(ackEntry),最后从futureMap移除该future;serviceChanged方法提供给外部调用发布ServiceChangeEvent

感谢各位的阅读,以上就是“nacos server中PushService的原理和应用”的内容了,经过本文的学习后,相信大家对nacos server中PushService的原理和应用这一问题有了更深刻的体会,具体使用情况还需要大家实践验证。这里是创新互联,小编将为大家推送更多相关知识点的文章,欢迎关注!


文章标题:nacosserver中PushService的原理和应用
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