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python实现公司年会抽奖程序-创新互联

本文实例为大家分享了python实现年会抽奖程序的具体代码,供大家参考,具体内容如下

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发一下自己写的公司抽奖程序。

需求:公司年会要一个抽奖程序,转盘上的每一个人名是随机中奖的,中奖后的人不可以再次中奖,按住抽奖,就会一直在转,放开后,要再转一两圈才停。

刚好自己在学python cocos2d,就用这个刚学的东东,直接上源码

# coding:utf-8
# 
import sys
# import os
# sys.path.insert(0, os.path.join(os.path.dirname(__file__), '../..'))
# 解决程序中要显示中文问题
reload(sys) 
sys.setdefaultencoding('utf8')
from pyglet import image, font
from pyglet.gl import *
from pyglet.window import key
 
from cocos.actions import *
from cocos.director import director
from cocos.layer import Layer 
from cocos.layer import ColorLayer 
from cocos.scene import Scene
from cocos.sprite import Sprite
from cocos.text import *
from cocos.menu import *
 
import random
from cocos.audio.effect import Effect
consts_window = { 
 "width": 680,
 "height": 700,
 "vsync": True,
 "resizable": True, 
 'audio_backend':'sdl' 
 }
 
 
 
 
def get_sprite_test( index ):
 d = tests[index]
 return Scene( d( index ) )
 
class SpriteLayer( Layer ):
 
 is_event_handler = True #: enable pyglet's events
 
 def __init__( self, index=1 ):
 super(SpriteLayer, self ).__init__()
 self.index = index
 
 
 self.top_text = "广州德瀚信息信息科技有限公司-年会抽奖"
 
 self.image = pyglet.resource.image('r1.png',0.01)
 # self.image = image.AnimationFrame(image.load('r1.png'),0.1)
 self.image.anchor_x = self.image.width / 2
 self.image.anchor_y = self.image.height / 2
 
 self.rimage = pyglet.resource.image('r2.png',0.01)
 # self.rimage = image.AnimationFrame(image.load('r2.png'),0.1)
 self.rimage.anchor_x = self.image.width / 2
 self.rimage.anchor_y = self.image.height / 2
 
 self.bgimage = pyglet.resource.image('bg1.png')
 self.bgimage.anchor_x = self.image.width / 2
 self.bgimage.anchor_y = self.image.height / 2
 
 self.pressbgimage = pyglet.resource.image('bg2.png')
 self.pressbgimage.anchor_x = self.image.width / 2
 self.pressbgimage.anchor_y = self.image.height / 2
 
 
 
 self.prizeimage = pyglet.resource.image('name.png')
 self.prizeimage.anchor_x = self.image.width / 2
 self.prizeimage.anchor_y = self.image.height / 2
 
 def on_key_release( self, keys, mod ):
 # LEFT: go to previous scene
 # RIGTH: go to next scene
 # ENTER: restart scene
 if keys == key.LEFT:
  self.index -= 1
  if self.index < 1:
  self.index = len( tests )
 elif keys == key.RIGHT:
  self.index += 1
  if self.index > len( tests ):
  self.index = 1
 
 if keys in (key.LEFT, key.RIGHT):
  director.replace( get_sprite_test( self.index ) )
  return True
 
class PrizeMenu(Menu):
 def __init__( self ):
 super( PrizeMenu, self ).__init__()
 
 self.menu_valign = BOTTOM
 self.menu_halign = RIGHT
 self.font_item['color'] = (0,0,0,255)
 self.font_item_selected['color'] = (32,16,32,255)
 # print dir(self)
 
 # then add the items
 items = [
  ( MenuItem('一等奖', self.prize_go ) ),
  ( MenuItem('二等奖', self.prize_go ) ),
  ( MenuItem('三等奖', self.prize_go ) ),
  ( MenuItem('参与奖', self.prize_go ) ),
 
 ]
 
 
 # self.create_menu( items, selected_effect=zoom_in(),
 #   unselected_effect=zoom_out())
 self.create_menu( items, shake(), shake_back())
 
 def on_quit( self ):
 pyglet.app.exit()
 def prize_go( self ):
 s = self.parent
 if s.is_begin:
  s.top_notice.element.text=""
 else:
  # s.stop_num = 1
  s.go_prize()
 
# def main():
 
# pyglet.font.add_directory('.')
 
# director.init( resizable=True)
# director.run( Scene( PrizeMenu() ) )
 
# if __name__ == '__main__':
# main()
 
 
class StartPrize( SpriteLayer ):
 def __init__( self,index ):
 super( StartPrize, self ).__init__(index) 
 
 self.current_num = 0 #当前位置
 self.is_begin = False #是否已经开始
 self.prize_cycle = 0 #转动圈数 
 self.prize_speed = 0.05 #初始速度
 self.prize_speed_slow = 0.3 #慢速度
 self.stop_num = 0 #停止的位置
 self.alread_get_prize = [] # 已经得奖的人
 self.start_slow = False
 self.can_stop = False
 self.press_go = False
 
 self.sprite = Sprite( self.image )
 # self.sprite = Sprite( image.Animation([image.AnimationFrame(image.load('r1.png'),0.001)] ))
 self.alread_prize_sprite = Sprite( self.rimage )
 
 self.bgsprite = Sprite( self.bgimage )
 self.pressbgsprite = Sprite( self.pressbgimage )
 self.prizesprite = Sprite( self.prizeimage ) 
 
 self.top_label = Label( self.top_text )
 # 注意是要有个element
 self.top_label.element.x = -250
 self.top_label.element.y = 350
 self.top_label.element.color = (0,0,0,255)
 self.top_label.element.font_size = 20
 
 
 self.top_notice = Label( "点击中间开始抽奖" ) 
 self.top_notice.element.x = 120
 self.top_notice.element.y = 300
 self.top_notice.element.color = (255,0,0,255)
 self.top_notice.element.font_size = 20
 
 self.pressbgsprite.do(Hide())
 self.alread_prize_sprite.do(Hide())
 # self.sprite.do(Hide())
 
 
 
 def on_enter( self ):
 super(StartPrize,self).on_enter()
 
 
 
 bgcolor = ColorLayer(255,255,255,255, consts_window['width'], consts_window['height'])
 bgcolor.position = (-320,-320) 
 # 背景颜色 
 self.add( bgcolor )
 # 标题
 self.add( self.top_label )
 self.add( self.top_notice )
 # 转动的背景图
 self.add( self.sprite ,z=3)
 self.add( self.alread_prize_sprite ,z=3)
 # 人名图
 self.add( self.prizesprite ,z=4)
 # 背景图
 self.add( self.bgsprite,z=1 )
 self.add( self.pressbgsprite,z=1 )
 
 self.position = 320,320
 
 # menu = PrizeMenu()
 # menu.position = (-320,-320) 
 # self.add(menu)
 
 # self.sprite.do( Repeat(Rotate( 360, 4 ) ))
 
 def on_key_press( self, keys, mod ):
 super(StartPrize,self).on_key_release(keys, mod)
 if keys == key.ENTER:
  if self.is_begin:
  self.top_notice.element.text="正在抽奖中。。"
  else:
  self.press_go = True
  self.go_prize()
  return True
 
 def on_key_release( self, keys, mod ):
 super(StartPrize,self).on_key_release(keys, mod)
 if keys == key.ENTER:
  if self.press_go:
  self.prize_cycle = 0
  self.can_stop = True
  self.press_go = False
  return True
 if keys == key.S:
  # self.stop_prize() 
  return True
 def on_mouse_press (self, x, y, buttons, modifiers):
 px,py = director.get_virtual_coordinates (x, y)
 # print px,py
 if px > 188 and px<450 and py>188 and py<450:
  if self.is_begin:
  self.top_notice.element.text="正在抽奖中。。"
  else:
  self.press_go = True
  self.go_prize()
 def on_mouse_release (self, x, y, buttons, modifiers):
 px,py = director.get_virtual_coordinates (x, y)
 if self.press_go:
  self.prize_cycle = 0
  self.can_stop = True
  self.press_go = False
 
 
 
 def rotate_select(self,dt): 
 
 
 if (self.current_num >= 24):
  self.current_num = 0
  self.prize_cycle += 1 
 
  
 if ( self.prize_cycle > 1 and self.can_stop):
  if( not self.start_slow ):
  # 减速
  self.unschedule(self.rotate_select)
  self.schedule_interval(self.rotate_select, self.prize_speed_slow)
  self.start_slow = True 
 
 # print self.alread_get_prize
 # print "stopnum" , self.stop_num
 # print "prize_cycle" , self.prize_cycle
 # print "current_num" , self.current_num
 # print self.current_num
 # 注意rotate_select是要两个参数的 
 self.sprite.rotation=self.sprite.rotation+15
 self.alread_prize_sprite.rotation = self.alread_prize_sprite.rotation+15
 
 if self.current_num in self.alread_get_prize:
  self.sprite.do(Hide())
  self.alread_prize_sprite.do(Show())
 else:
  self.alread_prize_sprite.do(Hide())
  self.sprite.do(Show()) 
 effect = Effect('1.wav')
 effect.play()
 
 
 if ( self.prize_cycle > 2 and self.stop_num == self.current_num and self.can_stop):
  self.stop_prize() 
  return True
 
 
 
 self.current_num += 1
 
 def get_random(self):
 r = random.randint(0,23) 
 if r in self.alread_get_prize:
  r = self.get_random()
 return r 
 
 
 
 
 def go_prize(self):
 self.current_num = 0
 self.sprite.rotation=0
 self.alread_prize_sprite.rotation = 0
 self.prize_cycle = 0 
 self.stop_num = self.get_random()
 # self.stop_num = 0
 
 if self.stop_num in self.alread_get_prize:
  self.top_notice.element.text="error, alread get prize"
  return False 
 self.top_notice.element.text="正在抽奖中。。"
 self.start_slow = False
 self.can_stop = False
 
 self.is_begin = True 
 
 # 定时器
 self.schedule_interval(self.rotate_select, self.prize_speed)
 # self.schedule(self.rotate_select)
 self.bgsprite.do(Hide())
 self.pressbgsprite.do(Show())
 
 def stop_prize(self):
 self.alread_get_prize.append(self.current_num)
 self.is_begin = False
 effect = Effect('2.wav')
 effect.play()
 self.top_notice.element.text=""
 
 self.pressbgsprite.do(Hide())
 self.bgsprite.do(Show())
 self.unschedule(self.rotate_select)
 
 
tests = { 
 1: StartPrize,
}
 
def main():
 director.init(**consts_window) 
 # director.show_FPS = True
 director.run( get_sprite_test( 1 ) )
if __name__ == '__main__':
 main()


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